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Ada Programming Libraries Accepted GNAT



 amalgamation Accepted is

     pragma Pure(Standard);

     blazon Boolean is (False, True);

     blazon Accumulation is ambit -(2

     subtype Accustomed is Accumulation ambit 0 .. +(2 subtype Absolute is Accumulation ambit 1 .. +(2

     blazon Short_Short_Integer is ambit -(2 blazon Short_Integer is ambit -(2 blazon Long_Integer is ambit -(2 blazon Long_Long_Integer is ambit -(2

     blazon Short_Float is digits 6

     ambit -16#0.FFFF_FF#E+32 .. 16#0.FFFF_FF#E+32;

     -- -3.40282E+38 .. 3.40282E+38

     blazon Float is digits 6

     ambit -16#0.FFFF_FF#E+32 .. 16#0.FFFF_FF#E+32;

     -- -3.40282E+38 .. 3.40282E+38

     blazon Long_Float is digits 15

     ambit -16#0.FFFF_FFFF_FFFF_F8#E+256 .. 16#0.FFFF_FFFF_FFFF_F8#E+256;

     -- -1.79769313486232E+308 .. 1.79769313486232E+308

     blazon Long_Long_Float is digits 18

     ambit -16#0.FFFF_FFFF_FFFF_FFFF#E+4096 .. 16#0.FFFF_FFFF_FFFF_FFFF#E+4096;

     -- -1.18973149535723177E+4932 .. 1.18973149535723177E+4932

     -- action -- acknowledgment root_real;

     -- action -- acknowledgment root_real;

     -- action / (Left : root_real; Appropriate : root_integer)

     -- acknowledgment root_real;

     -- action -- acknowledgment universal_fixed;

     -- action / (Left : universal_fixed; Appropriate : universal_fixed)

     -- acknowledgment universal_fixed;

     -- The acknowledgment of blazon Appearance is based on the standard

     -- ISO 8859-1 appearance set.

     -- There are no appearance literals agnate to the positions

     -- for ascendancy characters. They are adumbrated by lower case

     -- identifiers in the afterward list.

     -- Note: this blazon cannot be represented accurately in Ada

     -- blazon Appearance is

     -- (nul, soh, stx, etx, eot, enq, ack, bel,

     -- bs, ht, lf, vt, ff, cr, so, si,

     -- dle, dc1, dc2, dc3, dc4, nak, syn, etb,

     -- can, em, sub, esc, fs, gs, rs, us,

     -- , !, , #, $, %, &, ,

     -- (, ),

     -- 0, 1, 2, 3, 4, 5, 6, 7,

     -- 8, 9, :, ;, <, =, >, ?,

     -- @, A, B, C, D, E, F, G,

     -- H, I, J, K, L, M, N, O,

     -- P, Q, R, S, T, U, V, W,

     -- X, Y, Z, [, , ], ^, _,

     -- `, a, b, c, d, e, f, g,

     -- h, i, j, k, l, m, n, o,

     -- p, q, r, s, t, u, v, w,

     -- x, y, z, , ~, del,

     -- reserved_128, reserved_129, bph, nbh,

     -- reserved_132, nel, ssa, esa,

     -- hts, htj, vts, pld, plu, ri, ss2, ss3,

     -- dcs, pu1, pu2, sts, cch, mw, spa, epa,

     -- sos, reserved_153, sci, csi,

     -- st, osc, pm, apc,

     -- ... );

     -- The acknowledgment of blazon Wide_Character is based on the standard

     -- ISO 10646 BMP appearance set.

     -- Note: this blazon cannot be represented accurately in Ada

     -- The first 256 positions accept the aforementioned capacity as blazon Character

     -- blazon Wide_Character is (nul, soh ... FFFE, FFFF);

     amalgamation ASCII is

     -- Ascendancy characters:

     NUL : connected Appearance := CharacterVal (16#00#);

     SOH : connected Appearance := CharacterVal (16#01#);

     STX : connected Appearance := CharacterVal (16#02#);

     ETX : connected Appearance := CharacterVal (16#03#);

     EOT : connected Appearance := CharacterVal (16#04#);

     ENQ : connected Appearance := CharacterVal (16#05#);

     ACK : connected Appearance := CharacterVal (16#06#);

     BEL : connected Appearance := CharacterVal (16#07#);

     BS : connected Appearance := CharacterVal (16#08#);

     HT : connected Appearance := CharacterVal (16#09#);

     LF : connected Appearance := CharacterVal (16#0A#);

     VT : connected Appearance := CharacterVal (16#0B#);

     FF : connected Appearance := CharacterVal (16#0C#);

     CR : connected Appearance := CharacterVal (16#0D#);

     SO : connected Appearance := CharacterVal (16#0E#);

     SI : connected Appearance := CharacterVal (16#0F#);

     DLE : connected Appearance := CharacterVal (16#10#);

     DC1 : connected Appearance := CharacterVal (16#11#);

     DC2 : connected Appearance := CharacterVal (16#12#);

     DC3 : connected Appearance := CharacterVal (16#13#);

     DC4 : connected Appearance := CharacterVal (16#14#);

     NAK : connected Appearance := CharacterVal (16#15#);

     SYN : connected Appearance := CharacterVal (16#16#);

     ETB : connected Appearance := CharacterVal (16#17#);

     CAN : connected Appearance := CharacterVal (16#18#);

     EM : connected Appearance := CharacterVal (16#19#);

     SUB : connected Appearance := CharacterVal (16#1A#);

     ESC : connected Appearance := CharacterVal (16#1B#);

     FS : connected Appearance := CharacterVal (16#1C#);

     GS : connected Appearance := CharacterVal (16#1D#);

     RS : connected Appearance := CharacterVal (16#1E#);

     US : connected Appearance := CharacterVal (16#1F#);

     DEL : connected Appearance := CharacterVal (16#7F#);

     -- Additional characters:

     Exclam : connected Appearance := !;

     Citation : connected Appearance := ;

     Aciculate : connected Appearance := #;

     Dollar : connected Appearance := $;

     Percent : connected Appearance := %;

     Ampersand : connected Appearance := &;

     Colon : connected Appearance := :;

     Semicolon : connected Appearance := ;;

     Concern : connected Appearance := ?;

     At_Sign : connected Appearance := @;

     L_Bracket : connected Appearance := [;

     Back_Slash : connected Appearance := ;

     R_Bracket : connected Appearance := ];

     Circumflex : connected Appearance := ^;

     Accentuate : connected Appearance := _;

     Grave : connected Appearance := `;

     L_Brace : connected Appearance := ;

     Tilde : connected Appearance := ~;

     -- Lower case letters:

     LC_A : connected Appearance := a;

     LC_B : connected Appearance := b;

     LC_C : connected Appearance := c;

     LC_D : connected Appearance := d;

     LC_E : connected Appearance := e;

     LC_F : connected Appearance := f;

     LC_G : connected Appearance := g;

     LC_H : connected Appearance := h;

     LC_I : connected Appearance := i;

     LC_J : connected Appearance := j;

     LC_K : connected Appearance := k;

     LC_L : connected Appearance := l;

     LC_M : connected Appearance := m;

     LC_N : connected Appearance := n;

     LC_O : connected Appearance := o;

     LC_P : connected Appearance := p;

     LC_Q : connected Appearance := q;

     LC_R : connected Appearance := r;

     LC_S : connected Appearance := s;

     LC_T : connected Appearance := t;

     LC_U : connected Appearance := u;

     LC_V : connected Appearance := v;

     LC_W : connected Appearance := w;

     LC_X : connected Appearance := x;

     LC_Y : connected Appearance := y;

     LC_Z : connected Appearance := z;

     end ASCII;

     blazon Cord is arrangement (Positive ambit <>) of Character;

     pragma Backpack (String);

     blazon Wide_String is arrangement (Positive ambit <>) of Wide_Character;

     pragma Backpack (Wide_String);

     blazon Continuance is basin 0.000000001

     ambit -((2 +((2 for DurationSmall use 0.000000001;

     Constraint_Error : exception;

     Program_Error : exception;

     Storage_Error : exception;

     Tasking_Error : exception;

     end Standard;

    


 

TAG: character, constant, characterval, integer, standard, function, return, 40282e, reserved, exception, digits, float, universal, string, characters, positive,
  constant character, character characterval, ffff ffff, type long, universal fixed, root real, error exception, wide character, type wide, real function, function return, return root, type short, type character, constant character characterval, ffff ffff ffff, return root real, root real function, programming libraries standard, bracket constant character, array positive range, character pragma pack, type wide character, return universal fixed, function return root, libraries standard gnat, ada programming libraries, real function return, type long long,

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